The GAM 102 Mechanics Of Game Design course introduces students to the implementation and design of game loops and core mechanics for real-time digital games. This course will teach students to develop prototypes of specific sub-systems and analyze their capabilities. The course will provide students with an understanding of how design decisions impact systems and teach them about the solo game genre. Students will focus on stealth games, 2D platforming games, and walking simulators and will become familiar with many games in that genre. In this course, students will study about topics such as procedural rhetoric, history of genre, common scripting patterns, game experience, and system design.
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